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Monday, August 2, 2010

The second Class: Slowly Immersing!!!

Thursday, 29th July 2010

It's a replacement class as Prof was busy on Tuesday (27th July 2010).

Today, we learn about computers and common terminologies associated with this invention. Generally, computers are a blessing to us. It is an enormously powerful tool for doing quick accurate computations. Thus, computers are used in mass communication, in flight reservations, in air traffic control, in banking, in scientific research, in teaching and learning process and virtually any types of activity that requires fast reliable calculations and quick data processing. I shall say, it's fantastic!!!  

Some knowledge we learnt during the class and it is actually the tools related to computers. They can be divided into hardware and software. Hardware refers to input devices and output devices. 

Some of the input devices are:

MOUSE

  
SCANNER

Some of the output devices are:

PRINTER

SPEAKER

And softwares:

WINDOWS MEDIA PLAYER
  
INTERNET EXPLORER
Now, let's move on to the gist of the lecture:

1) Artificial intelligence


What' that??? This term refers to:


(a) intelligent tutoring systems
(b) intelligent learning environment
(c) adaptive hypertext systems
(d) computer-supported collaborative learning systems


The role of AI in education has been multiplied since the evolution has taken its place. Some years ago, the role of AI is just to develop techniques which stimulates human intelligence. But, with the tremendous improvement in technology, it is also used to support communication with the learner. 


From my point of view, AI has lots of benefits in education. It caters the interaction setting for education to take place. By online interaction, learners can share ideas and information with just a click.  Online tutoring is one of the advantages of AI. This proves that learning can occur anywhere and learning is actually beyond vicinity of students' classroom. Thus, the application of AI does make learning to be effective and proactive. 








2) Virtual Reality



Based on the article entitled 'Exploring Virtual Reality for Classroom Use : The Virtual Reality and Education Lab at East Carolina University', Stuart and Thomas (1991) has listed 8 roles of virtual reality:


(a) explore existing places and things that students would not not otherwise have access to

(b) explore real things that without alteration of scale in size and time, could not otherwise be effectively examined.

(c) create places and things with altered qualities

(d) interact with people who are in remote locations through global clubs with a common interest or collaborations on projects between students from different parts of the world

(e)interact with real people in imaginary spaces to support interactive design. 

(f) interact with real people in non-realistic way

(g) create and manipulate abstract conceptual representatives, like data structure and mathematical functions

(h) interact with virtual beings, such as representations of historical figures and agents who are representatives of different philosophies and viewpoints participating in simulated negotiations.




Thus, virtual reality provides us with manifold benefits in education. Perhaps we should start looking at how technology can benefit us, instead of taking care on the disadvantages of technology. 

Ok... I shall call it an 'entry' then...See you on the next post with more sights of technology in science education... until then...start thinking about what technology can offer us if we are willing to exploit it... 



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